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Star Trek Anti-Pattern

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In previous installments, we tried to limit the number of Threads to the minimum, even to one. But what happens if you go the opposite way?

Often, we try to parallelize some process, but do not want to pay too much attention to the number of Threads. We can try to spawn a new Thread each time we need one:

  Executor myExecutor = Executors.newCachedThreadPool();

Often, things will work correctly at first. But as soon as the amount of data increases, you’ll get the following error:

  OutOfMemoryError: unable to create new native thread

You probably know this story: support team has a problem on the tool, so they have a look at the logs. They see this message, so they call you to ask what is the parameter to increase your application’s memory. You tell them about Xmx, but 5 minutes later, they call you again to ask how to run the application in 64 bits. That’s when you get suspicious, and ask for the logs.

In fact, this message is quite misleading for the unawares. You have to know that Java reserves some memory for storing Thread stacks, and that is the memory spaces that got scarce. One way to solve it is by decreasing the Xss, the size of a Thread stack in memory, but the best way is still to avoid going to infinity and beyond, that is to avoid the Star Trek Anti-Pattern.

So how many threads should I have? We’ll talk about it in the Medusa Pattern.


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